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June 20th, 2011

Making of “3 Dreams of Black” / Part 2: Exploration

Part 1 — Process
Part 2 — Exploration
Part 3 — Team

Beneath, a collection of the technical and design exploration.

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The first rough storyboard by Anton Eriksson we did based on Chris vision. The vision included three worlds; The City, The Prairie and The Dunes.

– The City

Rome 3 dreams of black concept north kingdom interactive music video

Here we where playing around with some visual ideas on one of the first renderings of the city. The idea was to make a pretty minimalistic graphic solution, with the tech limitations in mind.

City_A5City_A7-2City_A6

Above some form exploration of the city. We know we had to think about the amount of polygons so we needed to keep stuff simple, specially when we didn’t know at this time how much performance “The Soup” would take.

The eyes was something we just played around with. Chris wanted to move in another direction so we took them away.

Below another route where we explored another atmosphere together with painted textures.

rob_City_View_01_Toon_2

rob_City_View_02_Toon_1

rob_City_View_02_Toon_

rob_CityV3_Toon

rob_CityV3

rob_City_Paint_1b

We worked with Mirada who developed all the creatures present in the experience.
Check out their nice case study here.

City_Mirada_

rob_City_Paint_soup_1b

Rome 3 dreams of black concept north kingdom interactive music video

Above another thought that we choose not to go forward with in the City. We had an idea of a mirror world underneath the surface, a more twisted version of the dream world.

Below; technical prototyping of the city environment through WebGL. We called it “code storming” instead of brain storming and was just like creating sketches. In code. An extensive amount of testing was required to get it right. A lot of playing around. It also gave us the opportunity for tweaking the interaction too.

Just click on the links to explore!

Life Soup prototype
Mouse Cubes Test 1
Mouse Cubes Test 2
Mouse Cubes Test 3
Mouse Cubes Test 4
Mouse Cubes Test 5
Mouse Cubes Test 6

Mouse Ribbons

Mouse Ribbon Test 1

Mouse Ribbon Test 2

Mouse Ribbon Test 3

Mouse Ribbon Test 4

Progress snapshot

Snapshot Progress 1

Snapshot Progress 2

Snapshot Progress 3

Snapshot Progress 4

Snapshot Progress 5


– The Prairie

This part was very tricky for us to play with. At this time we was just focusing on form exploration but at the same time the “logical” part of us told us to think about the performance. Yes, WebGL is very powerful but we knew the “soup” from Mirada had lot of amazing animations so even if we painted with brushed we know that this part would be more flat and polygon made later on.

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rob_Hills_Cell_Flat

rob_Hills_CellShader4_

rob_Hills_CellShader2_t_Rome 3 dreams of black concept north kingdom interactive music videorob_Hills_CellShader6_rob_ROME_landscape_concept_4

Another direction we tried to see if we could find a more unique style. Keeping the lo-poly but adding more painted textures for a different feeling.

Newhill3ValleyLowTestGoogle_GiantGoogle_Giant_leg

Below, some of the technical exploration. Just click the links to explore!

Black Soup
Black Soup Test 1
Black Soup Test 2
Black Soup Test 3

Prairie

Prairie Snapshop Progress 1
Prairie Snapshot Progress 2

– The Dunes

Working with the dunes was very exciting and we tried to find way to stick to the surreal aspect of the story, without making it too eerie. The floating city, that was up and down, felt interesting was a thing that added to that mood.

rob_Desert_02_rob-3b

DesertCity

rob_Desert_Cell_BlownOut_rob_Desert_City_02rob_Desert_02_rob_2Desert


– More information…

You can get more information and explore more of the prototypes on www.ro.me/tech

Also don’t miss:

Part 1 — Process

Part 3 — Team