Wanted to do some horror sound design one evening, but I needed to create footage. One month later it all got too ambitious for my unorganised brain and my sleepy computer - so decided to drop it. Here’s some of the progress
Today we are back at the location we shot/scanned the dancer to see how well the scale and proportions of the scan fits the physical location. Learnings = The Iphone LIDAR scan is not 100% coect!
As a learning project for UNREAL, I wanted to recreate the old showreel setting with Deerlady as a VR scene. Here's some work in progress!
Tried to figure out ways to do a tilebased game in Unreal, generate levels from a 2d array, movement, etc.
Grass Man! Some over the top foilage test in Unreal.
This week’s lab session. Tons of learnings for me. I have tested a new HDRI & grading system, pass renderings and a new workflow between Cinema 4D and Substance Painter. I have also looked into rigging and some modeling and bought a body scan.
Character work in progress!
On the subject of replicating reality. Over christmas I started an artsy project scanning random parts of my neighbourhood to create a virtual/digital, glitchy and erroneous alternative version of how I percieve it, based on my shitty sense of location, questionable outlook of life, and bad memory in general. BUT! It also asks another question: Why don't we create a tool to gather these scans and let people build these meta worlds out of these shards and pieces? Like puzzles, montages, experimental memories sort of. SKWAD METAVERSE. Tools: LIDAR PHONE DELUXE + Unreal editor where I created some vertex glitch shaders, planted some data-trees, and completely fucked up a fog system which is pretty obvious.
A quick design exploration on some kind of record player connected to Spotify or whatever streaming service you use. Physical product desig meets digital interfaces.